Crafting immersive experiences and pushing the boundaries of VR technology
Get in TouchSince starting my studies, I've been drawn to VR as a technology and have made up any excuse to work with it ever since. I'm a passionate VR developer and researcher with a strong background in Medialogy and over six years of hands-on experience in creating innovative VR applications in an academic setting.
Skilled in Unity, C#, and machine learning, with a proven track record of developing immersive and interactive VR experiences. I'm adept at collaborating with cross-functional teams and committed to continuous learning and professional growth.
Education: MSc in Medialogy, Aalborg University, 2021-2023.
Unity, Hand Tracking, Machine Learning
Developed a VR application for Sign Language Recognition using Hand Tracking in Unity. The app uses an N-gram linear classifier and nearest neighbor search for gesture recognition.
Unity, NeRF, VR Environment
Created a VR app for visualizing my upcoming apartment renovation. The project embeds a NeRF scan of the apartment in a VR environment, allowing for immersive exploration.
Unity, Hand Tracking
Developed a VR prototype using physicalized Hand Tracking for Electro-Tactile Stimulation experiments, enhancing the tactile feedback in virtual environments.
Unity Editor Tool, Generative AI
Created a Unity Editor Tool for procedural content generation in VR environments using Generative AI, streamlining the creation of diverse and dynamic virtual worlds.
Aalborg University | 2023–Present
Pleth Konsulentfirma | 2018–Present (Freelancer)